Lets1UP · Agents of Mischief
A host-run party in a box. The TV keeps score, calls the rounds and runs the clock; your phone is the remote. No app for the kids, no clipboard for you.
How it runs
Any browser on the big screen. It shows a six-character code and a QR — that is the whole setup.
Your phone becomes the remote. It only ever shows the next useful action, so you are not hunting menus with ten kids waiting.
Briefings, timers, scores and results are the TV's job. You call the shots and keep everyone safe.
The TV owns the event. Lose the phone or the connection and the clock keeps running — pick the remote back up when it returns.
License to Play, Vol 1 · 5 games
Each game arrives with its own briefing, field card, footage and announcer. You read the rules off the screen and play.
“Their flag. Our house.”
Two flags, two bases, and one long sprint across ground that belongs to somebody else. Take theirs before they take yours — and if you go down out there, a teammate can pull you back in.
“Stay together. Stay human.”
It starts with one. One tag, and the person you came with is on the other side. Stick together, keep moving, and hope somebody is still human when the clock runs out.
“No plan. No problem.”
No plan. No score. No sitting still. Get hit, count to five, and throw yourself straight back into it — this is the round where nobody stops and nobody is counting.
“You only miss once.”
One dart. One life. No second chances. Everybody is hunting everybody, the room goes quiet as the numbers drop, and the last one standing owns the room.
“Nobody touches the President.”
One of you is the President. The rest either get them to the pickup spot or stop them getting there. Bodyguards have one life. Attackers keep coming back. Good luck.
Not on sale yet
We are running real parties before we take anyone's money. Tell us where to send it and you will hear from us when Vol 1 opens.