Help & Questions

Frequently asked questions


Each game's page has its own questions too: Showdown, Grand Slam, Agents of Mischief and Werewolf.

Every party game

What do I need to get this rolling?
A TV or projector for the room, plus a laptop with a browser (recommended) and a phone (optional). If your TV has its own browser, it might work. YMMV. No downloads. No subscriptions.
How do I cast this to my TV?
The best way is a laptop streaming directly to your TV. It's the most reliable and has all the performance the show needs. You can try your TV's own browser, which should generally work with some of the niceties turned off, but a laptop is preferred.
Do the kids need phones? Nope.
Nope. They play; the screen stays up on the TV. One TV and the host's phone are enough for the whole setup.
What if the Wi-Fi gets spotty?
You're good to go. Once it's loaded, the whole show runs offline, so keep the tab open and the Wi-Fi can do what it likes. If the phone disconnects or the Wi-Fi drops mid-game, the clock keeps running and the scores stay put. Pick the remote back up when it returns.
Is there music?
Yes. Music comes built in for ambiance, so there's never a dull moment and everyone stays in the mood.
What arrives when I buy?
Your Party Pass Code lands by email and opens the show for 30 days from purchase. Plenty of time to set the stage, test the controls, play the games, and say yes when they ask to play again.
What does it cost?
Showdown and Grand Slam are $7.99 each, Agents of Mischief is $7.99 and Werewolf is $4.99, all in USD.

Showdown

How many games are there?
Twelve: five one-on-ones, one two-on-two, three whole-team relays, two everyone-plays games, and a birthday quiz the host can call as a break.
What if one team gets way ahead?
A team behind by 3 or more when a round starts plays a comeback round: anything it wins pays double, triple or quadruple, and nobody knows until the matchup. It switches off once the gap closes.
Does everyone get a turn?
Yes. Each team works through its own shuffled order, and nobody goes twice until everybody on their team has played. If one team is bigger in a relay, its extras sit that one out and go first next round. Whole-team games include everybody.
What if people arrive late or leave early?
Add, remove or move players whenever the clock isn't running. The score stays with the team, and anyone who joins a team goes first on it.
How do I keep it fair with mixed ages?
Put older and younger kids on both teams. Where it matters, the TV suggests a change for that game, like a closer line for younger players, a shorter route or an extra beat to answer.
How does it end?
When the room is ready. The host can call the final three rounds — a win in each is worth 10 — or go straight to the Finale, where the team with more points wins the Showdown. Then Rematch.

Showdown

Birthday game show

$7.99USD

Party Pass good for 30 days.

Showdown puts the whole show on your TV: it reveals each game, runs the clock and keeps the score.

Get Showdown
Showdown, a boxed party kit

Grand Slam

How is it different from Showdown?
Same show, same scoring and the same comeback. Every game but the birthday quiz uses ping-pong balls, and every third game a Lucky Bounce wins a team a power-up card. The birthday quiz uses questions you write yourself.
How many games are there?
Ten: three two-on-twos, two team relays, four whole-team games and a birthday quiz.
What if one team gets way ahead?
A team behind by 3 or more when a round starts plays a comeback round: anything it wins pays double, triple or quadruple, and nobody knows until the matchup. It switches off once the gap closes.
Does everyone get a turn?
Yes. Each team works through its own shuffled order, and nobody goes twice until everybody on their team has played. If one team is bigger in a relay, its extras sit that one out and go first next round. Whole-team games include everybody.
What if people arrive late or leave early?
Add, remove or move players whenever the clock isn't running and no Lucky Bounce is on the floor. The score stays with the team, and anyone who joins a team goes first on it.
How do I keep it fair with mixed ages?
Put older and younger kids on both teams. The TV's tips help for each game, like setting a distance everyone can make, letting each pair pick its own, and assigning spots so bigger kids don't crowd the others.

Grand Slam

Ping-pong game show

$7.99USD

Party Pass good for 30 days.

Grand Slam puts the whole show on your TV: it reveals each game, runs the clock and keeps the score.

Get Grand Slam
Grand Slam, a boxed party kit

Agents of Mischief

Do I need to bring the blasters?
Yep. We bring the briefings, clock, scoring, announcer and all that jazz. The darts, foam and blasters are yours and the games work with whatever the room already has.
How much party are we talking?
Agents of Mischief has 6 games. Each runs 5–15 minutes; you pick how many to play, in what order, how many times, and the party keeps moving.
Is it safe?
For blaster games, yes, as long as everyone follows the safety rules: wear eye protection throughout, never aim at faces or fire without a clear view, and let the host stop play at any time. The TV helps elevate the game, but an adult still needs to supervise.
How many darts do I need?
Around a hundred per kid, bought in bulk. Darts don't come back: expect to lose about a third to the grass, the hedge and under the deck. Golden is the exception, at one dart each.
Do I need to get everything beforehand?
Yes. The kit is a code by email, so darts, blasters and eye protection are on you. Start about three weeks out if you're buying blasters, because the cheap way is watching listings. Put it on the invitation if guests are bringing their own.
What if I don't have enough blasters?
Ask guests to bring their own and keep a spare or two for whoever forgets. If you're still short, stick to team games and swap blasters between rounds.
What if everyone has different blasters?
Put them on a team rather than writing a rule about it. Team games absorb uneven gear, because a flag still has to be carried by somebody. One-life rounds are where a range advantage shows, so save those for when it's even.
What else makes it better?
Team colors. Pinnies are really helpful, in red and blue to match the TV, and bandanas or wristbands work too. Arguments about who's on which team stop when there's a color to point at.
Do I need other adults to help?
If you're running it outside, yes, it's a good idea. One person can only watch so much, so have someone else help moderate and keep things safe. Above about sixteen kids, you want that second grown-up anywhere.
What if people come and go?
Add or remove players from the settings between games, then Scramble or tap names on the teams screen to even up the sides.
What if the teams are unfair?
Scramble them, or tap a name to move it across until the sides look even. You can do it again before the next game. With mixed ages, plan the games for the youngest child who'll actually be there.
How do I make sure everyone gets the same play time?
Everyone plays in every game, so keep the games coming and reshuffle teams as you go. In the one-life games, like Golden, anyone hit is out until that game ends, but no game runs longer than 15 minutes, so nobody waits long.

Agents of Mischief

Foam Blaster Party Kit

$7.99USD

Party Pass good for 30 days.

Agents of Mischief puts blaster-game briefings, teams and timers on your TV for 4–16 players.

Get Agents of Mischief
Agents of Mischief, a boxed party kit

Werewolf

Do we need cards, or a moderator with a script?
No. The TV narrates; the host taps in the decisions and can play too.
How can one screen keep the roles secret?
The room shuts its eyes. The TV calls one player's number; only that player looks up and reads their role. Then it calls the next. Nobody sees anything but their own.
What roles are in it?
Villager, Werewolf, Seer and Doctor. Switch off the Seer or Doctor in settings if you prefer.
What happens when someone is out?
They're out of that game, but games change quickly and you can play several rounds, so sitting out is part of the fun. You can run it a few ways. The simplest is silence: no talking, no hints, no vote. Or give them a job, like ghost guesses, keeping an eye on the village or running the timer. Then deal again and everyone's back in.
Why do players have to remember a number?
It's how you get your role. Everyone draws a number, and at night the TV calls numbers one at a time, with eyes shut, so only that player looks up. Forget yours and you can't get your role, so make sure everyone has it before the lights go down.
What if someone arrives late or leaves early?
Add or remove anyone before the roles are dealt. Once numbers are drawn, the players are set for that game, so a late arrival joins the next deal.
Can younger kids play?
The TV version is for ages 13 and up, with a spooky narrator. Younger kids aren't great at bluffing yet, so keep that in mind: wolves get found fast. Our guide to playing Werewolf with kids has simple rules and a gentler script for a grown-up to read.

Werewolf

A night in

$4.99USD

Party Pass good for 30 days.

Werewolf deals the roles, narrates each night and runs the vote, so the whole room gets to play. For ages 13 and up.

Get Werewolf
Werewolf, a boxed party kit

Still got a question? Send it our way: hello@lets1up.com.