Nerf Parties

How do you plan a Nerf party?

Plan a Nerf party in this order: start early, and let the ages decide how long it runs and which games suit them. Pick the games, then set up the field with cover. Buy far more darts than seems reasonable and keep spare blasters for whoever forgets. Balance the teams yourself. And plan the clean-up, because darts do not collect themselves.

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Frequently asked questions

What age is a Nerf party good for?
Six and up, with eight to twelve the easiest band to plan for. Under six the rules and the eye protection both stop landing. Whatever the age on the invitation, plan for the youngest child who will actually be there.
How many kids should you invite?
Four is enough for a real game and ten is comfortable for one adult. Above about sixteen you want a second grown-up watching the field rather than a bigger space — the limit is how many children one person can see at once.
How far ahead do you need to prepare?
Two weeks for the invitation, a week for the shopping, and the night before for the running order. Only the last one matters much. A party that goes wrong almost never went wrong because something was bought late.
How long should each round be?
Ten to fifteen minutes, then stop it whether or not it has finished. Short rounds are what keep a group together; a round that runs until everybody is bored teaches the room that the afternoon has no shape.
What do you need to prepare on the day?
Ten minutes walking the space. Move whatever will get broken, decide where out of bounds is, put the darts where you will want them, and lay out the eye protection by the door so it goes on before anybody holds a blaster.
License to Play, Vol 1: a boxed set of five blaster games

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You have read enough guides. This is the end of the researching: five games already in order, with the briefing, the countdown, the result and the next round written and waiting on your TV. The only things left on the list are darts and eye protection. You still call stop — you just stop planning.

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Ages 6+ · 4–16 players · 90 minutes · Five rounds, in order.