Agents of Mischief
Agents of Mischief: Blaster Party Kit, a boxed set of 6 blaster games

Nerf party games for ages 6 and up, on your TV You bring the blasters. We’ll bring the games.

Agents of Mischief is a blaster party kit that runs on your TV: 6 foam-dart games with narrated rules, teams and countdowns, for 4–16 players ages 6 and up. A party runs 45–60 minutes, or longer with repeat rounds. You need a TV, a browser and your own blasters. It costs $7.99.


$7.99USD

Party Pass good for 30 days.

Get Agents of MischiefSee it in action ↓

4–16 players · Ages 6+ · 45–60 min, or longer with repeat rounds

What people have said

  • It was like an IRL game, Pretty cool.
    Corn, Age 9
    I was feeling party planning overwhelm but this made it better than I expected. Smiles all around.
    A parent host
  • I wanted more for the money without doing more work. I had spent hours researching ideas, and this made it simple.
    Dad, host
    Epic blaster battle. Best birthday ever.
    Player, Age 7
  • It was easier, and we used the extra budget for more blasters.
    Mom, host

Capture the Flag from the top: the title card, the teams, the count-in and a flag going down. Watch the game →

The TV at the start of a party: the pairing code and settingsThe TV showing the two teams, Red and Blue, with every player's nameThe TV during a game, with the round clock counting down

The rules everyone can hear.

The TV briefs the players, shows their teams, and counts down to the start.

  • 6 games, with music and narrated briefings
  • Random teams, so no one gets picked last
  • Round timers, scores, and a finale

Pause for pizza.

You can pause, skip, or swap games whenever the party needs it.

Get Agents of Mischief
The host's phone as a remote: the evening's timelineThe host's phone during a live round, with its clockThe host's phone showing the player listThe host's phone showing the game picker

Your phone is the remote.

Scan the QR code on the TV to control the game from your phone.

  • Add or remove time from a round
  • Tap who is out; the TV keeps the score
  • Choose the next game
  • Keep spectators in it with live reactions
Beacon on a tablet: a charge armed and counting down, the defuse key under it

Add a Beacon. It's free.

A spare phone or tablet becomes the objective: a charge to arm and defend, or a control point to fight over.

  • Press and hold to arm, defuse, or capture
  • Works on its own, offline, with no code and no download
See Beacon →

Agents of Mischief
Blaster Party Kit

6 games, 5–15 min per round. Pick a favorite or try them all.

  • Cover art for Capture the Flag

    Capture the Flag

    10/15 min · High energy

  • Cover art for Humans vs. Zombies

    Humans vs. Zombies

    10/15 min · Med energy

  • Cover art for Meat Grinder

    Meat Grinder

    10/15 min · High energy

  • Cover art for Golden

    Golden

    5 min · Tactical energy

  • Cover art for Juggernaut

    Juggernaut

    5/10 min · High energy

  • Cover art for President

    President

    5/10 min · Med energy

What do I need?

A TV or projector, plus a laptop with a browser to run it. Your phone works as a remote, but it’s optional. You bring the blasters, darts and eye protection. Nothing to download and no subscription.

How long does it take?

A party runs 45–60 minutes. Each of the 6 games takes 5–15 min a round, and replaying favorites can stretch the party past 90 minutes.

Who is it for?

4–16 players, ages 6 and up. It works best with 8–12 players aged 8–12. An adult still needs to supervise.

The kids get the story. You get to be in it.

Get the games ready before the guests arrive.

$7.99USD

Party Pass good for 30 days.

Get Agents of Mischief

Guides

Free to read before you run Agents of Mischief, whether or not you buy it.

Questions before the chaos.

Do the kids need phones? Nope.
Nope. They play; the screen stays up on the TV. One TV and the host's phone are enough for the whole setup.
Do I need to bring the blasters?
Yep. We bring the briefings, clock, scoring, announcer and all that jazz. The darts, foam and blasters are yours and the games work with whatever the room already has.
Is it safe?
For blaster games, yes, as long as everyone follows the safety rules: wear eye protection throughout, never aim at faces or fire without a clear view, and let the host stop play at any time. The TV helps elevate the game, but an adult still needs to supervise.
How many darts do I need?
Around a hundred per kid, bought in bulk. Darts don't come back: expect to lose about a third to the grass, the hedge and under the deck. Golden is the exception, at one dart each.
Do I need to get everything beforehand?
Yes. The kit is a code by email, so darts, blasters and eye protection are on you. Start about three weeks out if you're buying blasters, because the cheap way is watching listings. Put it on the invitation if guests are bringing their own.
What if I don't have enough blasters?
Ask guests to bring their own and keep a spare or two for whoever forgets. If you're still short, stick to team games and swap blasters between rounds.
What if everyone has different blasters?
Put them on a team rather than writing a rule about it. Team games absorb uneven gear, because a flag still has to be carried by somebody. One-life rounds are where a range advantage shows, so save those for when it's even.
What else makes it better?
Team colors. Pinnies are really helpful, in red and blue to match the TV, and bandanas or wristbands work too. Arguments about who's on which team stop when there's a color to point at.
Do I need other adults to help?
If you're running it outside, yes, it's a good idea. One person can only watch so much, so have someone else help moderate and keep things safe. Above about sixteen kids, you want that second grown-up anywhere.
What if people come and go?
Add or remove players from the settings between games, then Scramble or tap names on the teams screen to even up the sides.
What if the teams are unfair?
Scramble them, or tap a name to move it across until the sides look even. You can do it again before the next game. With mixed ages, plan the games for the youngest child who'll actually be there.
How do I make sure everyone gets the same play time?
Everyone plays in every game, so keep the games coming and reshuffle teams as you go. In the one-life games, like Golden, anyone hit is out until that game ends, but no game runs longer than 15 minutes, so nobody waits long.

More questions and answers →