A TV or projector, plus a laptop with a browser to run it. Your phone works as a remote, but it’s optional. You bring the blasters, darts and eye protection. Nothing to download and no subscription.

Nerf party games for ages 6 and up, on your TV You bring the blasters. We’ll bring the games.
Agents of Mischief is a blaster party kit that runs on your TV: 6 foam-dart games with narrated rules, teams and countdowns, for 4–16 players ages 6 and up. A party runs 45–60 minutes, or longer with repeat rounds. You need a TV, a browser and your own blasters. It costs $7.99.
$7.99USD
Party Pass good for 30 days.
Get Agents of MischiefSee it in action ↓4–16 players · Ages 6+ · 45–60 min, or longer with repeat rounds
What people have said
It was like an IRL game, Pretty cool.
Corn, Age 9 I was feeling party planning overwhelm but this made it better than I expected. Smiles all around.
A parent host I wanted more for the money without doing more work. I had spent hours researching ideas, and this made it simple.
Dad, host Epic blaster battle. Best birthday ever.
Player, Age 7 It was easier, and we used the extra budget for more blasters.
Mom, host
Capture the Flag from the top: the title card, the teams, the count-in and a flag going down. Watch the game →
The rules everyone can hear.
The TV briefs the players, shows their teams, and counts down to the start.
- 6 games, with music and narrated briefings
- Random teams, so no one gets picked last
- Round timers, scores, and a finale
Pause for pizza.
You can pause, skip, or swap games whenever the party needs it.
Get Agents of MischiefYour phone is the remote.
Scan the QR code on the TV to control the game from your phone.
- Add or remove time from a round
- Tap who is out; the TV keeps the score
- Choose the next game
- Keep spectators in it with live reactions

Add a Beacon. It's free.
A spare phone or tablet becomes the objective: a charge to arm and defend, or a control point to fight over.
- Press and hold to arm, defuse, or capture
- Works on its own, offline, with no code and no download
Agents of Mischief
Blaster Party Kit
6 games, 5–15 min per round. Pick a favorite or try them all.

Capture the Flag
10/15 min · High energy

Humans vs. Zombies
10/15 min · Med energy

Meat Grinder
10/15 min · High energy

Golden
5 min · Tactical energy

Juggernaut
5/10 min · High energy

President
5/10 min · Med energy
What do I need?
How long does it take?
A party runs 45–60 minutes. Each of the 6 games takes 5–15 min a round, and replaying favorites can stretch the party past 90 minutes.
Who is it for?
4–16 players, ages 6 and up. It works best with 8–12 players aged 8–12. An adult still needs to supervise.
The kids get the story. You get to be in it.
Get the games ready before the guests arrive.
$7.99USD
Party Pass good for 30 days.
Get Agents of MischiefGuides
Free to read before you run Agents of Mischief, whether or not you buy it.
- Nerf Party Guide: Ideas, Games and Running OrdersThe Nerf Blaster Battle Field Guide for hosts: games, running orders, gear lists, and the rules worth saying out loud.
- How to Run a Nerf Party: Start With the ClockHow to run a Nerf party, starting with the one number everything else follows from: how long it runs. Sixty, ninety or one-twenty, and what each buys.
- The Best 14 Nerf Party GamesFourteen Nerf party games that work, with the mode, the time and the mechanic for each — and the five that were consistent crowd favorites when I ran them.
- Nerf Party for 8 Year Olds: Plan for the YoungestA Nerf party for 8 year olds is rarely all eights. Plan for the youngest child on the guest list, not the birthday child's age — here is what that changes.
- Nerf Birthday Party: Book It or Do It YourselfWhat a Nerf birthday party costs booked versus run at home, what you actually buy, whether guests bring blasters, and when paying still wins.
- Every guide






