Werewolf
Werewolf: a boxed social deduction game from Lets1UP

Somebody's lying.


The TV deals secret roles, guides the night, and runs the vote. You get to join the argument.

No cards or guest downloads.

was $11.99now $4.99USDSale

Party Pass good for 30 days.

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5–16 players · Four roles · One TV

Secret roles. Shared screen.

Everyone closes their eyes. When the TV calls your number, look up to read your role, then close them again.

At night, the narrator wakes each role in turn. In the morning, the village debates who to vote out. The host taps in the decisions.

The TV running Werewolf: the wolves choosing at night, the morning's reveal, the village arguing, and the finale

Give the night a little atmosphere.

A village after dark, a recorded narrator, and music that changes when the wolves wake.

  • 48 recorded narration cues
  • A timer for the village debate
  • A different finale for each winning side

Your house. Your rules.

Switch off the seer or doctor for a simpler game, or skip to any step of the night.

Get Werewolf

Who will you believe?

  • Werewolf — Pick your prey.

    Wake in the dark, choose who does not see morning, and look innocent by daylight.

  • Seer — Reveal an identity.

    One look a night. The TV tells you, privately, whether that player is a wolf. Then you have to convince everyone else.

  • Doctor — Protect someone.

    Guard one player a night — yourself included. Guess right and nobody is lost.

  • Villager — Survive.

    No powers. Just your wits, your friends, and a vote. Somebody at the table is lying.

Deal again.

New numbers, new roles, same grudges.

was $11.99now $4.99USDSale

Party Pass good for 30 days.

Get Werewolf

Questions before the howling.

Do we need cards, or a moderator with a script?
No. The TV narrates; the host taps in the decisions and can play too.
How can one screen keep the roles secret?
The room shuts its eyes. The TV calls one player's number; only that player looks up and reads their role. Then it calls the next. Nobody sees anything but their own.
How many players?
5 to 16. 5–7 players get 1 werewolf, 8–11 players get 2 werewolves, 12–16 players get 3 werewolves. Every game has a Seer and a Doctor unless you switch them off.
What roles are in it?
Villager, Werewolf, Seer and Doctor. Switch off the Seer or Doctor in settings if you prefer.
What do I need?
A TV with a browser, or a laptop connected to a TV or projector. Guests don’t need phones.
What arrives when I buy?
A code by email that opens Werewolf on your screen for 30 days from purchase. Replay as often as you like during that window.

Everything else about running a night with us