At night, the narrator wakes each role in turn. In the morning, the village debates who to vote out. The host taps in the decisions.

Somebody's lying.
The TV deals secret roles, guides the night, and runs the vote. You get to join the argument.
No cards or guest downloads.
was $11.99now $4.99USDSale
Party Pass good for 30 days.
Get WerewolfWatch a night ↓5–16 players · Four roles · One TV
Secret roles. Shared screen.
Everyone closes their eyes. When the TV calls your number, look up to read your role, then close them again.
Give the night a little atmosphere.
A village after dark, a recorded narrator, and music that changes when the wolves wake.
- 48 recorded narration cues
- A timer for the village debate
- A different finale for each winning side
Your house. Your rules.
Switch off the seer or doctor for a simpler game, or skip to any step of the night.
Get WerewolfWho will you believe?
- Werewolf — Pick your prey.
Wake in the dark, choose who does not see morning, and look innocent by daylight.
- Seer — Reveal an identity.
One look a night. The TV tells you, privately, whether that player is a wolf. Then you have to convince everyone else.
- Doctor — Protect someone.
Guard one player a night — yourself included. Guess right and nobody is lost.
- Villager — Survive.
No powers. Just your wits, your friends, and a vote. Somebody at the table is lying.
Deal again.
New numbers, new roles, same grudges.
was $11.99now $4.99USDSale
Party Pass good for 30 days.
Get Werewolf


