Werewolf
Werewolf: a boxed social deduction game from Lets1UP

Werewolf party game for your TV, 5–16 players Somebody's lying.

Werewolf is a social deduction game that runs on your TV, for 5–16 players ages 13 and up. The TV deals secret roles, narrates each night and runs the vote, so nobody has to sit out to moderate. A game lasts until the wolves or the village win. You need a TV and a browser. It costs $4.99.


No cards or guest downloads.

$4.99USD

Party Pass good for 30 days.

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5–16 players · Ages 13+ · Four roles · One TV

The wolves pick, the doctor protects, the seer finds a wolf, and by morning Leo is gone. Watch the night →

Secret roles. Shared screen.

Everyone closes their eyes. When the TV calls your number, look up to read your role, then close them again.

At night, the narrator wakes each role in turn. In the morning, the village debates who to vote out. The host taps in the decisions.

Werewolf on the TV at night: the wolves choosing who does not see morningWerewolf on the TV at morning: the reveal of who was lost in the nightWerewolf on the TV by day: the clock running while the village arguesWerewolf's finale on the TV: the village wins

Give the night a little atmosphere.

A village after dark, a recorded narrator, and music that changes when the wolves wake.

  • 51 recorded narration cues
  • A timer for the village debate
  • A different finale for each winning side

Your house. Your rules.

Switch off the seer or doctor for a simpler game, or skip to any step of the night.

Get Werewolf

Who will you believe?

  • Werewolf — Pick your prey.

    Wake in the dark, choose who does not see morning, and look innocent by daylight.

  • Seer — Reveal an identity.

    One look a night. The TV tells you, privately, whether that player is a wolf. Then you have to convince everyone else.

  • Doctor — Protect someone.

    Guard one player a night — yourself included. Guess right and nobody is lost.

  • Villager — Survive.

    No powers. Just your wits, your friends, and a vote. Somebody at the table is lying.

What do I need?

A TV with a browser, or a laptop connected to a TV or projector. Guests don’t need phones.

Who is it for?

Ages 13 and up, 5 to 16 players. 5–7 players get 1 werewolf, 8–11 players get 2 werewolves, 12–16 players get 3 werewolves. Every game has a Seer and a Doctor unless you switch them off.

Guides

Free to read before you run Werewolf, whether or not you buy it.

Questions before the howling.

Do we need cards, or a moderator with a script?
No. The TV narrates; the host taps in the decisions and can play too.
How can one screen keep the roles secret?
The room shuts its eyes. The TV calls one player's number; only that player looks up and reads their role. Then it calls the next. Nobody sees anything but their own.
What roles are in it?
Villager, Werewolf, Seer and Doctor. Switch off the Seer or Doctor in settings if you prefer.
What happens when someone is out?
They're out of that game, but games change quickly and you can play several rounds, so sitting out is part of the fun. You can run it a few ways. The simplest is silence: no talking, no hints, no vote. Or give them a job, like ghost guesses, keeping an eye on the village or running the timer. Then deal again and everyone's back in.
Why do players have to remember a number?
It's how you get your role. Everyone draws a number, and at night the TV calls numbers one at a time, with eyes shut, so only that player looks up. Forget yours and you can't get your role, so make sure everyone has it before the lights go down.
What if someone arrives late or leaves early?
Add or remove anyone before the roles are dealt. Once numbers are drawn, the players are set for that game, so a late arrival joins the next deal.
Can younger kids play?
The TV version is for ages 13 and up, with a spooky narrator. Younger kids aren't great at bluffing yet, so keep that in mind: wolves get found fast. Our guide to playing Werewolf with kids has simple rules and a gentler script for a grown-up to read.
What arrives when I buy?
A code by email that opens Werewolf on your screen for 30 days from purchase. Replay as often as you like during that window.

Everything else about running a night with us

Werewolf, a boxed party game

Deal again.

New numbers, new roles, same grudges.

Buy Now!$4.99

Ages 13+ · 5–16 players · No cards needed.