At night, the narrator wakes each role in turn. In the morning, the village debates who to vote out. The host taps in the decisions.

Werewolf party game for your TV, 5–16 players Somebody's lying.
Werewolf is a social deduction game that runs on your TV, for 5–16 players ages 13 and up. The TV deals secret roles, narrates each night and runs the vote, so nobody has to sit out to moderate. A game lasts until the wolves or the village win. You need a TV and a browser. It costs $4.99.
No cards or guest downloads.
$4.99USD
Party Pass good for 30 days.
Get WerewolfWatch a night ↓5–16 players · Ages 13+ · Four roles · One TV
The wolves pick, the doctor protects, the seer finds a wolf, and by morning Leo is gone. Watch the night →
Secret roles. Shared screen.
Everyone closes their eyes. When the TV calls your number, look up to read your role, then close them again.
Give the night a little atmosphere.
A village after dark, a recorded narrator, and music that changes when the wolves wake.
- 51 recorded narration cues
- A timer for the village debate
- A different finale for each winning side
Your house. Your rules.
Switch off the seer or doctor for a simpler game, or skip to any step of the night.
Get WerewolfWho will you believe?
- Werewolf — Pick your prey.
Wake in the dark, choose who does not see morning, and look innocent by daylight.
- Seer — Reveal an identity.
One look a night. The TV tells you, privately, whether that player is a wolf. Then you have to convince everyone else.
- Doctor — Protect someone.
Guard one player a night — yourself included. Guess right and nobody is lost.
- Villager — Survive.
No powers. Just your wits, your friends, and a vote. Somebody at the table is lying.
What do I need?
A TV with a browser, or a laptop connected to a TV or projector. Guests don’t need phones.
Who is it for?
Ages 13 and up, 5 to 16 players. 5–7 players get 1 werewolf, 8–11 players get 2 werewolves, 12–16 players get 3 werewolves. Every game has a Seer and a Doctor unless you switch them off.
Guides
Free to read before you run Werewolf, whether or not you buy it.
Questions before the howling.
Do we need cards, or a moderator with a script?
How can one screen keep the roles secret?
What roles are in it?
What happens when someone is out?
Why do players have to remember a number?
What if someone arrives late or leaves early?
Can younger kids play?
What arrives when I buy?

Deal again.
New numbers, new roles, same grudges.
Buy Now!$4.99Ages 13+ · 5–16 players · No cards needed.



