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OverviewGuides
  1. 01TLDR
  2. 02What is Werewolf?
  3. 03What you need to play Werewolf
  4. 04How many werewolves do you need?
  5. 05The simplest kid-friendly roles
  6. 06How to play Werewolf, step by step
  7. 07A narrator script you can read aloud
  8. 08Making it work at a kids’ party
  9. 09Who should be the narrator?
  10. 10Can you play Werewolf with 4 or 5 people?
  11. 11More on the rules
  12. 12Questions
  13. 13Want the TV to run it?
Werewolf›Playing with kids

How to play Werewolf with kids (simple rules for parties and sleepovers)

A few secret werewolves, a village that has to find them, and one grown-up telling the story.

9 min readby Yara, reviewed by Patrick KimNov 2, 2026


TLDRTo play Werewolf with kids, a narrator secretly deals a few players the werewolf role. Each night the wolves silently tag out one villager; each day everyone argues and votes someone out. Use 1 werewolf for 5–7 players, 2 for 8–11 and 3 for 12–16. Say "tagged out," give kids who are out a job, and set a timer.

What is Werewolf?

The game takes place in a village. Every night, while everyone’s eyes are closed, the werewolves silently pick one villager to tag out. Every morning, the village wakes up, finds out who’s gone, and argues about who the werewolves might be. Then everyone votes, and the player with the most votes is out. The villagers win if they find every werewolf. The werewolves win if they ever equal or outnumber the villagers. Everything else is talking, bluffing and pointing fingers.

It grew out of Mafia, created by Dmitry Davidoff in 1986. Andrew Plotkin added the werewolf theme in 1997. This guide covers classic Werewolf. One Night Ultimate Werewolf is a different game with different rules.

What you need to play Werewolf

  • Players. Five is the realistic minimum. Eight to twelve gives the wolves more room to hide.
  • A narrator (also called the moderator). They don’t play. They run the night, keep track of who’s out, and announce what happened.
  • Secret roles. You don’t need a special deck. Fold slips of paper and write “Werewolf,” “Villager,” “Seer” or “Doctor” on them. A regular deck of cards works too: say kings are werewolves, the queen is the Seer, the jack is the Doctor and number cards are villagers. That’s how to play Werewolf without cards.
  • A circle. Everyone sits where they can see each other’s faces, on the floor or around a table.
Sleeping bags laid out in a lamplit room, ready for a sleepover

How many werewolves do you need?

Players Werewolves Special roles
5–7 1 Seer, and maybe the Doctor
8–11 2 Seer and Doctor
12–16 3 Seer and Doctor

Count players, not the narrator. You can play with 5. It’s just quicker and the werewolf has less room to hide. If the werewolves keep winning, drop a wolf or add the Doctor. If they keep losing in round one, take away the Seer.

The simplest kid-friendly roles

  • Villager.

    No powers. Listen, argue and vote.

  • Werewolf.

    Wakes at night with the other wolves and silently picks someone to tag out. By day, acts innocent.

  • Seer.

    Wakes once a night and points at one player. The narrator shows them, with a thumbs up or down, whether that player is a werewolf. Then they have to convince the village without giving themselves away.

  • Doctor.

    Wakes once a night and points at one player to protect, and they can pick themselves. If the wolves pick that same player, nobody is out that morning.

For a first game with kids, play with werewolves and villagers only, or add just the Seer. Bring in the Doctor once everyone knows the rhythm.

How to play Werewolf, step by step

  1. Deal the roles. Hand out the folded slips face down. Everyone peeks at their own and keeps it secret. The narrator keeps a list of who has what.
  2. First night. Everyone closes their eyes and keeps them closed. The narrator wakes the werewolves, who open their eyes, find each other and silently point at one player to tag out. No talking and no noises. Then the wolves close their eyes, and the narrator wakes the Seer, then the Doctor, one at a time.
  3. Morning. Everyone opens their eyes. The narrator announces who was tagged out, or that the Doctor saved them. The tagged-out player shows their role and becomes a ghost (see below).
  4. Discussion. The village talks. Who was acting odd? Who’s too quiet? Who’s too eager?
  5. Vote. On “3, 2, 1, point,” everyone points at the player they think is a werewolf. Most votes is out and shows their role. If there’s a tie, nobody goes out that day. It’s simple and it keeps things moving.
  6. Repeat night and day until one side wins.

A narrator script you can read aloud

Read these lines slowly. A low, spooky voice is optional, and silly beats scary with younger kids.

  • “Night falls on the village. Everyone, close your eyes.”
  • “Werewolves, wake up. Open your eyes and find each other. … Point at the villager you want to tag out tonight. … Werewolves, close your eyes.”
  • “Seer, wake up. Point at one player you want to know about.” (Thumbs up for werewolf, thumbs down for not.) “Seer, close your eyes.”
  • “Doctor, wake up. Point at one player to protect tonight. … Doctor, close your eyes.”
  • “The sun is rising. Everyone, open your eyes. Last night, the werewolves visited… [name].” or “Last night, the werewolves came, but the Doctor got there first. Nobody is out!”
  • “Village, you have two minutes to talk. Who’s a werewolf?”
  • “Time’s up. On three, point at your suspect. 3, 2, 1, point!”

Narrator tip: call every role at night even after that player is out, and pause for about the same time. Otherwise the village can tell who’s left just by listening.

(If you’d rather play than narrate, our Werewolf kit lets the TV tell the story, for ages 13 and up.)

Making it work at a kids’ party

Give kids who are out a job

Being tagged out on night one and then sitting and watching is no fun at all. A few fixes:

  • Ghost guesses. Ghosts write down who they think the werewolves are, and you reveal the guesses at the end.
  • Ghost watch. Let ghosts keep their eyes open at night, as long as they promise to stay silent.
  • Timekeeper. One ghost runs the timer for the discussion.
  • Narrator’s helper. An older ghost can help track who’s out, then narrate the next game.
  • Deal again. Start the next game as soon as one ends, so nobody stays out for long.

Keep the accusations friendly

  • Say “tagged out” or “visited,” never anything gory.
  • Accuse the role, not the person. “I think Sam’s acting like a werewolf” is fine. Names and mean comments are not.
  • No ganging up two games in a row. If one kid gets voted out first twice, make them the narrator’s helper for a round, or give them the Seer next time.
  • The reset rule. When the game ends, everybody’s a villager again. Grudges stay in the village.

Put a timer on the debate

Start with two minutes. When time’s up, vote.

Help the shy kids

Before every vote, go around the circle and everyone says one sentence, even if it’s just “I trust Maya.” That gives quiet kids a turn and makes it harder for one loud voice to steer the vote.

A living room with a sofa and armchairs, cleared for a game

Who should be the narrator?

  • A parent. You control the pacing and the tone, and you can quietly balance things. The catch is that you don’t get to play.
  • An older sibling or a confident kid. It gives a kid who’s “too old” for the game a job of their own. Give them the script above.
  • A screen. If the grown-up wants to join in, a TV narrator can read the night, run the debate timer and leave the host free to play. It’s sold for ages 13 and up, and it’s spookier than the script above: it says things like “did not survive the night.”
Werewolf's finale on the TV: the Village wins
The TV version's finale. That kit is for ages 13 and up.

Can you play Werewolf with 4 or 5 people?

With 5, play with 1 werewolf and either no special roles or just the Seer. It’s short and tense, and it’s a good way to learn.

With 4 (plus a narrator), you can play with 1 werewolf and 3 villagers and no special roles. Be honest about it, though. After the first night only three players are left, so one wrong vote can end it. Treat it as a quick warm-up, and play best of five.

With 3, there isn’t really enough of a village. Try a different game, or wait for more friends to turn up.

More on the rules

Want the rules without the party advice? How to play Werewolf has the roles, the wolf counts and the order of a night and a day.

Other Questions

Can kids play Werewolf? What age is it good for?
Yes. The classic game has no set age. It's a talking and bluffing game, so it suits kids who can keep a secret and follow a short discussion. Younger players do better with no special roles and a grown-up narrator.
How many players do you need for Werewolf?
Five plus a narrator works. Eight to twelve gives the werewolves more room to hide.
Can you play Werewolf with 4 players? With 3?
With 4 plus a narrator, yes, as a quick game with 1 werewolf and no special roles. With 3, there's not much of a game.
How do you play Werewolf without cards?
Write the roles on folded slips of paper, or use a regular deck (for example kings for werewolves and number cards for villagers).
Does Werewolf need a moderator?
Someone has to run the night, so yes. A parent, an older sibling or a kid taking turns can do it with the script on this page.
How many werewolves should there be?
1 for 5–7 players, 2 for 8–11 and 3 for 12–16.
What do kids do once they're out?
Give them a job: ghost guesses, ghost watch, timekeeper or narrator's helper. Start the next game as soon as one ends.
Is Werewolf too scary for kids?
It doesn't have to be. It's a game about bluffing, not monsters. Say "tagged out," keep the story silly, and let the narrator set a light tone.

Perspective byY'all-In Yara

Yara wants everyone to feel included. She notices the person who might otherwise be left out.

Fact checked and reviewed byPatrick Kim

Patrick is an engineer with two decades in startups and a deep love of product and UX. Lets1UP is his way of using software to 1UP your occasions.

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More Werewolf guides

Free to read before you run Werewolf, whether or not you buy it.

  • How to play WerewolfThe roles, how many wolves to deal, and how a night and a day run.
  • Werewolf FAQWhat you need, whether kids need phones, and what arrives when you buy.
  • Every guide

Werewolf

A night in

$4.99USD

Party Pass good for 30 days.

Everything above works with slips of paper and a grown-up who doesn’t mind narrating. If you’d like to join in instead, Werewolf puts the narrator on your TV for 5 to 16 players, ages 13 and up. It deals secret roles on one screen while everyone’s eyes are shut, runs the night and the vote, and needs no cards and no guest phones. Its narrator is spookier than the script above, so for younger kids the paper game is the better fit. A $4.99 Party Pass opens it for 30 days, with a 30-day money-back guarantee.

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